Protection of the Spirits A provides a minor buff to Lancelot’s critical star generation.In terms of priority, this skill should be leveled second after Mana Reversal. At the very least, it should be raised to 6, though level 9 is more than sufficient (if Lores are in shortage) as the additional cooldown reduction is most of the time unnecessary. More than merely overcoming the Berserker class’ low base Star Absorption, higher levels on Eternal Arms Mastery A+ allows Lancelot to secure critical stars from even Servants of the Rider and Archer classes.His second skill, on the other hand, can be left at a lower level for the most part. In general, it is recommended to have his third skill maxed, and his first skill at relatively high levels (6-10). Level Up Skill RecommendationĪs a farming-oriented Servant focused on quickly finishing the stage, Lancelot rarely uses his skills more than once a fight, which means that his skill leveling priority focuses more on getting as much immediate advantage as possible. In short, it’s very much a ‘kill or be killed’ scenario with Lancelot, and the best way to avoid him dying to a stray critical or another is to end the stage as early as possible. In fact, his lack of survival is such that he sometimes struggles to survive even in the most well-supported of teams. Lancelot has zero ways to protect or sustain himself, which leaves him as one of the squishiest Servants in the game. In turn, this also cripples Lancelot’s critical damage aspect, leaving him with little more than his hard-hitting Buster cards to rely on. Lancelot’s poor base NP Gain is something that is widely known, and while this is a bad enough problem on its own, it also affects his star generation capability, which is tied to Knight of Owner. This reliance is caused by very fundamental problems in Lancelot’s kit, which will be explained in the following points. Much of what Lancelot brings to the table requires rather specific compositions in order to even work, which means that his value decreases massively without access to said compositions. With proper supports and CE, he would be an unstoppable farming machine, but otherwise, Masters can only sigh whenever they see him, imagining what could have been. Overall, Lancelot is the type of Servant who can be summed as ‘go big or go home’. This problem is exacerbated by Lancelot’s nonexistent survivability, which leaves him vulnerable towards stray critical hits even in well-supported teams. Without access to these things, Lancelot’s horrible base NP gain means that he will likely be unable to fire more than a single NP for the whole stage, which in turn cripples his damage and critical capabilities (as his NP also acts as a primary source for critical stars). On the flip side of the coin, Lancelot’s greatest weakness is that his primary playstyle requires specific supports and CEs to be effective. To top it all off, Lancelot’s Berserker class means that he performs effectively against enemies of most classes. Furthermore, Knight of Owner applies a 3-turn Attack buff with every use, and Lancelot complements his NP damage with solid single-target damage through his critical hits, which can be guaranteed through Eternal Arms Mastery and Protection of the Spirits. With a Starting NP Gauge CE, sufficient Quick Performance and/or NP Gain buffs (including his own third skill Mana Reversal ), the NP’s massive hit count and AoE nature allows the Knight of the Lake to overcome his awful base NP Gain, granting him enough NP refund to perform NP looping. Ingame, Lancelot (Berserker) is a glass cannon most well-known for his AoE Quick Noble Phantasm, as well as the critical-oriented playstyle he sports.Īfter a certain Quick support’s release, Lancelot’s greatest asset proves to be Knight of Owner ’s 10 hit count. Known as the knight whose adulterous affair with Queen Guinever brought the ruin of Camelot, Sir Lancelot’s guilt eventually drove him into madness, resulting in his appearance as a Berserker.
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